Devlogs
big fix update (1.3.0 & 1.3.2)
I did a fair amount of stuff, thought this was worthy of a bigger number lol
- fixed cutscene skipping (you can skip the between-levels cutscene by pressing A)
- fixed spawning, you will no longer spawn and instantly start moving
- you can view custom gravity levels in the level settings. If you set a custom gravity (by editing level JSON) it will display the number
- added a spawnpoint sprite that moves to the current spawnpoint (shows active checkpoint)
- fixed checkpoint collision
- docking crank leaves submenus in level editor
- tiles with a small square in the editor have collision, the rest do not
- holding a while moving with the dpad in editor will now continue placing tiles
in 1.3.1 and 1.3.2 I added and fixed
- holding B while moving removes tiles as long as you’re holding
- level editor wouldn’t show tiles after leaving and reopening a level
- holding the D-Pad wouldn’t get precise numbers when selecting arm length and arm amounts
- opening and closing tiles submenu would remove any blocks underneath the cursor