Devlogs
Update V0.3.61 - Major balance changes - Focus on 2v2 Bracket
Posted August 13, 2022 by Saqirmdevx
#MOBA #DOTA #LOL #LEAGUE #PIXELS
▌General
- Movement Speed limit is now capped at 130
- Charmed units' Movement Speed is now set (and also capped) to 55 (instead of reduction by 50% of the original amount).
- Maximum Cooldown Reduction 60% ⇒ 70%
- Captain mode is now set to be the default mode in 2v2 ranked queue
- A small improvement in movement (NETCODES) - Other players should appear less laggy.
- Selling an item right after buying it no longer refunds 100% golds. (No longer abusable)
- Tower - Every attack increases tower damage by 50
▌Runes
- Gold rune:
- Removed: Gold amount is now no longer based on player count
- Gold gain formula updated: 50 + 4/min gold to all teammates
- New: Now also provides 25 + 2/min experience to player who picks up gold rune
- Haste Rune:
- Duration 16 seconds ⇒ 10 seconds
- Now provides maximum movement speed and makes slow effects less effective for its duration
- Arcane Rune:
- Cooldown Reduction 35% ⇒ 45%
▌Items
- (Active) Movement Speed reduction 15 ⇒ 35
- (Active) Duration 4 seconds ⇒ 2.5 seconds
▌Heroes
- Talents
- Level 6 - Right talent (Floral Ambush heal) and Level 10 Left talent (Undispellable Prickly Vine) are swapped
- Level 10 Left talent - Floral Ambush heal 35% ⇒ 40%
- Talents
- Level 10 Left talent - Shadow carrot 30 damage ⇒ 45 damage
- Talents
- Level 10 - Right talent (Void Bomb) - Ability Power damage modifier 40% ⇒ 50%
- Attack (J)
- Damage with marksmanship active 105% ⇒ 100%
- Talents
- Right Tier 1 talent (Dispersion) - Duration 3 seconds ⇒ 2 seconds
- Health per level: 30 ⇒ 25
- Talents
- Level 10 Right talent (Freezing Trap): Freeze duration increased 1.25 seconds ⇒ 1.5 seconds