Posted August 13, 2022 by Average Games
read if you want, although there are many better things you can do with your time
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This happened an hour before the game jam deadline...
kids... dont mess with coroutines....
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seriously, there was so much to line up when writing the code for the different parts of the dragon, lining up sounds and death triggers with attacks, there was no time for planning and kind of snowballed into a horrible mess of spaghetti
i rushed when making the 3d model for the dragon and that seriously gave me a headache when it came time to rotate and align stuff...
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this is the entirety of the level in 1 image. Hm, it looks a lot smaller than in game..
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A merchant that i planned to put in the game, i was really ambitious at the start, i wanted to put loads of features, like a trading system, small enemies and a ground pound, that was before i realised how much work i had set out for me . the problem was, the more code i wrote, the more bugs would accumulate, then would commence the unstoppable cycle of fixing bugs while creating ten more,
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I used SFXR for the sound, its really useful for creating any kind of retro sound effect on the fly, i used it for all the sound effects in the game, for the music i used an online Midi sequencer, thats why the music quality is so....uh... interesting
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This is the texture for the dragon..lol. i was rushing so hard i didnt have time to think about what went where, i literally just drew some random red colours in random parts of the image, thats why the dragon looks like its from Runescape