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Slowly putting the pieces together (very short devlog)

ShadowStalker
A downloadable game for Windows

Using A* on the City map

This is the first time I used the path finding from earlier on this bigger - and not prototype - map.

The first impressions are good. The enemies avoid smaller obstacles...true, they can get easily stuck, but for now it's good.

Performance wise it takes some seconds for the grid to generate for path finding, but it's relatively fast.

Placing new items on the map...misc

I placed more props and items on the map. 

Made a simple particle effect for hitting enemies - needs to be adjusted, created a new, weaker type of enemy than the Ghost.

Aside from all of this: adjusting levels, and basically slowly putting all the pieces of the game together finally.

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