Devlogs
UPDATE 11.3 - 5 Equippable spells & Reward selection
Posted July 19, 2018 by Wheeze
- You can now equip up to five spells at a time!
- When you complete a level you will now be presented with a selection of three randomized rewards instead of a single static one.
- Added target dummies to the bottom right corner of the hub level
- Tweaked the Insight rune to no longer be useless
- The insight rune now reduces the cooldown of your other spells by 0,5s but this value is decreased if this effect procs multiple times within a single second
- Fixed some issues with the charge rune and also tweaked it's behavior
- The charge particles should now deactivate properly when charging a spell
- The charge rune will now remove all casting time from a spell
- Fixed the bug with channeling spells where you could start channeling them while they were on cooldown
- Fixed a bug with channeling spells where the reset rune would increase the cast time when it should have decreased it.
- Added a hub teleporter to the prison levels
- Removed the bars that would rise when you left the starting room of the crypt and prison levels
- Made some of the time spells not affect bosses and mini-bosses
- The time+missile(Singularity) spell should no longer be able to target the player
- Fixed the issue where the mini-boss projectiles would not be slowed down by time bubbles
- Fixed the issue where sniper projectiles would not be slowed down by time bubbles
- Removed the cooldown indicator UI
- Added the correct rune incompatibilities to the time spells
- Nerfed the bounce rune damage from increasing the damage by 100% for each bounce down to 50%
- Tweaked the difficulty curves to make the first level slightly easier and for the difficulty to ramp up more dramatically as you progress through the levels.