Devlogs
3.1 patch notes
Posted August 01, 2018 by Gerald
#patch notes
Bug fixes and coding refinements
- Second boss will continue moving and eating blocks if you play the second level again after defeating it.
- Second boss and its forks won't destroy the player while spawning.
Design changes
- Added retro arcade-like filter to Cutscene. Goal is to better convey this isn't an interactive section by making it look different.
- Passive gameplay data capture implemented for playtesting. (Does not collect any personal information. Contact Gerald if you have questions.)
Known bugs and areas of improvement
- When editing controls, you can set the same key for multiple controls.
- Text for the gamepad controls doesn't display properly.
- Changing gamepad controls can feel a bit clunky.
- Need ability to separately control music and sound effects (design and accessibility-related).
- Allow particle effects to be reduced (accessibility-related).
- Save custom game controls.
- Under testing - Is the new Gourmand boss more intuitive to fight against than the old Catcher boss?