Posted September 01, 2022 by aebersoft
Hi all,
It has been a very productive (for me anyway) month. The basics of multiplayer are all but done (I am still working on the game over step) and the basic UI rework has been done.
Things that have changed in the UI:
(note that mp will not be available this build sorry, partly because I need to make it better and partly because I need to set up a server for it)
I did some research on similar games and as a result, I have decided to rework the dice. Right now they are just a count of each type (e.g. an army has 6 d6, 2 d3, etc) but in other games, people get attached to their units and like seeing them get experience. So I intend for each dice to be its own entity, with its own experience and health (dice currently get demoted to the type below on a loss, instead I'd want their health to go down). I'll also want skins for the dice (basic for now).
This results in some considerable work to do, and then I have to replicate it for the multiplayer server. I expect it to take me most of the month (I can only do an hour a day).
If I have time I'd like to show off multiplayer so I would like it to work quite well and be fairly resilient to network interruptions. I would also like to have a server setup so the build can actually be played.
If I have time I would like to show the Godot community how I'm handling art and sprites (engine-wise) and ask for their input on better ways to do it. This would make me well placed to prepare for better placeholder art.