Posted August 10, 2022 by Akrathas
Hi!
Second update is here ^^
This time, some stuff broke while inplanting, but toke my chances and added, along the fix, a fun little extra
Anyway, stuff should be fine now.
See the notes down here. Enjoy!! ^^
10-8-2022:
Changes:
Note: As there are 1-2 more planned enemy types, the increased spawnrate might get reversed, but please let me know what you think in the meantime!
Pool / Question:
Would it be interesting to have W-guy take 2 hits before dying?
I have been considering this, since even before the ''W'' happened.
it is likely that i will add a seprate enemy type, in the future, that would require multiple hits to die, but would it be interesting to have this guy take a few as well?
Fixes:
Extra:
So, i broke the firing system while develeping this patch (thanks, Unity): This was fixed before the Itch upload.
But not after the necessary amount of facedesking. (Once again, sarcasm-credits go to Unity...)
However bullets now come in different colors, brightening up the game quite a bit!