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Posted August 06, 2022 by ExStefen
#EARLY DEV
Hello again, today I have implement the following, I already like where this is going.
I know Many of you will have no clue what I am talking about here which is why I usually edit my posts and make them simpler in text over time.
- Add Circle as "Player"
- This is temporary, Since the game is in very early development having the overall game's atmosphere well set is a priority
- The circle acts as a pivot point and will be removed when Character design is complete
- Add a few Interactive text for Objects in the Restaurant
- This was implemented to also test functionality of the new dialogue system
- The dialogues contain spoilers for Storytelling so you have been warned
- There will be more interactive objects in the restaurants as well as people, stay tuned
- Optimised Player System
- Now using Fixed-Update for updating position rather than Update.
- Future Updates will encapsulate states for functionality and error-proofing.
- Collision detection needs more research for optimal conditions, especially with WebGL, It works well at the moment and is applied on The "Player" temporary sprite.
- Optimizations for Compiler
- Now Unused mesh components will be removed
- Now Bakes collision data into the Meshes on build time
Now in development
- Design Concept for Pause Menu
- Text Sound Effects
- Petrol Station TileMap
- Player Spritesheet prototype
- Pause Screen
- Will show Options for Player (Stats,Items,Abilities)
- More information and prototypes soon but otherwise self explanatory