Devlogs
day 4
Changelog
- player character sprite no longer shows up in the intro
- added condition that Maroon must know Player before Player can interact with Maroon in the café
- added event in which Maroon will talk to Player differently the first time they enter the café depending on friendship (strangers or friends)
- added event in which Maroon will talk to Player differently depending on friendship (strangers or friends)
- figured out how to implement conversation branches
- implemented Moth's bust art and for it to change with dialogue
- added a whole bunch of plugins lmao
- worked on pixel art:
- added colors for Moth's bust placeholder
- recolored some furniture for the cafe/future apartments perhaps?
- tileset for the street/zebra crossing
- lineart for Maroon's walking animation
- KYD-specific icons
Ideas
Stuff I'm currently thinking about:
- How to handle "friendship"
- I can use variables and/or control switches. Variables are more manageable, but control switches might give me more freedom to develop mixed feelings/complicated relationships between characters/Player
- ex.
- variables = like/dislike
- control switch = relationship (friends, frenemies, etc.)
- I might have to stick with just variables first, and then add on control switches later
- How to manipulate collisions
- Battle system
- Different when it's a friend/dating sim vs action RPG?
- How to implement????? Do I need to learn JavaScript for this? :'0
- Research random encounters and how to add them in
- Figure out how to manipulate the generator (if it's even something I can do that is)