Devlogs
V1.1.1 is out!
Here is the changelog:
- Fixed a bug where sometimes Joe will infinitely be knocked out.
- The jump gel has been improved.
- Moving platforms are now smooth.
- Fixed some materials being stretched out in Chapter 2.
- MovingPlatform is now more stable.
- Changed 3D skybox scales from 5 to 16.
- The player script has been been split into Player, PlayerMovementBTD3, and PlayerCamera.
- Added a MenuPlayer prefab.
- The jump gel audio has been changed. (unnoticeable)
- All scenes have been moved to Scenes/BTD3.
- Improved .gitignore.
- Added a new portal system.
- PlaySoundOnTrigger can now Play() or PlayOneShot().
- Added a speed multiplier trigger for the player.
- Updated Unity version to 2020.3.36f1.
- The DepthMask shader has been improved and rewritten.
- Added a new logo system.
- The Chapter 3 sky now looks different.
- Improved MUS_tragic_finale02.wav.
- Improved MUS_bossbattle_finale3.ogg.
- FinaleChecker now runs at the beginning of the game.
- Added dynamic portals, instead of low-res textures being behind them.
- Added the new Landmark system.
- Chapter 3 has been renamed from "The Unition" to "The Union".