Devlogs
v1.0.0 Big Update
The new version comes with a lot of modifications and features, make sure to read everything!
Improvements
- Improved Player's Sight
- Improved NPCs Sight, now it is a little more accurate (and less unfair)
- Baldi slap interval is now much accurate (but in higher floors, it will be slower)
- Whole improvement on NPCs Navigator
- Doors connected to a library won't attract Baldi's attention anymore
Generator Updates
- If gotta sweep couldn't spawn in its closet, it will spawn in a random room
- Elevators can now spawn inside big rooms (excluding library)
- Elevators will only spawn in unique directions and only in the long hallways
- Big Rooms can spawn IN the long hallways (cutting the path)
- Improvements to Room Generation in General
- Big Rooms won't spawn entrances in the same side anymore (Only in rare cases)
- Improved Library Maze Generation
- Rooms won't be inside empty areas/hallways that are only accessible by other rooms anymore
- Now classrooms will only spawn when connected to a hallway
- Now faculty rooms connected to a big room won't have a second door
New Features/Content
- Added Endless Mode (the seeds from hide and seek won't have the same generation to endless mode, but you can also find glitched seeds in it)
- Optimized Particles, now they also have a rendering system
- Added Comics
- Faculty rooms has now 4 variants
- Added Placeholder Rooms
Bug Fixes
- You could input irregular seeds like -0 or 0933
- The party music would still play inside the library
- When the party event ends, the entities data list would break (making gotta sweep don't push some of the NPCs)
- You could interact with inventory even when the game is paused
- Cloud copter could blow wind in invalid places
Adjustments
- Decreased a little the gotta sweep pushing power
- Increased Floor 1 map size
- Increased Energy Chocolate Bar Stamina
- The "ghost effect" won't be applied on big rooms anymore
Make sure to check out the Seed List, there are tons of new seeds, including an impossible one!