Devlogs
K.K.Z version 1.2 release
Whoops, that was fast. I found an extra bug plus I wanted to make some more changes right after I finished the last version…
• says “version 1.2” in the readme
Bugfixes
- fixed player getting too much super meter for a gamma guts kill
- (v9944 only) fixed various changes i forgot to sync across versions
Gameplay changes
- can now move vertically during animations where you jump
- EX slash melee now slashes faster, taking less time overall
- EX grenade shotgun/cluster launcher now allows you to move as you fall
- EX plasma weapons now jump higher & allow you to move on the way up
Misc. changes
- the camera no longer follows you into the air while you are leaping during certain EX actions (this is to enable proper vertical movement while still being visually offset from your current position)
- afterimages now disappear “properly” instead of fading all at once
- afterimages are now one solid color
- afterimages for the super art I fireball now become more transparent for older afterimages
Boring code changes
- overhaul to afterimage drawing code
- i learned that player_fire_ext returns a FireCont that i can use to get weapon kick values,
so now this is used in EX shot code when appropriate
Files
kkz-9940.zip 564 kB
kkz-9944.zip 565 kB
kkz-v100.zip 564 kB