Posted August 03, 2022 by Biggish Games
This project is over for an indefinite amount of it. I want to go over what all went wrong during the development.
Code: Since this was my first time making a game from scratch, I had a lot of spaghetti code. I also used a visual coding plugin to help myself since I'm not proficient in C#. For my next project I will look into making my code more neat to avoid game breaking bugs.
Prefabs: Because of the way unity works with prefabs, it is easy to ruin certain things. Nesting prefabs is a total pain.
Performance: I never figured out object pooling so everything in the scene was on at all times. In the future I will have to make things far off screen inactive to help performance.
I may come back to this project in the future but I want to focus on making different prototypes to continue learning.