Devlogs
1.1 Changelog (Cosmetic update / rebalance)
Posted August 03, 2022 by BurgerGuy4
#Devlog #TowerDefence #2D #PixelArt #Indie #OnePerson
1.1 Changelog (Cosmetic update / rebalance)
Turret changes:
All turrets:
You can see now, which one turret you are watering
Now, turrets do not have a colliders
Turrets now have a Particle System
First turret (Damage turret):
Damage become bigger, now it's equal to 12
Turret is much more expensive now
Turret grows 5 seconds longer
balanced few things on script
Second turret (Healing turret):
Now turret healing 150% less hp (8 per/sec)
Turret costs 4 blood more (20 to 24)
You can Fix HealerTurret for 25 blood
Now you can see which one turret healing your character
Third turret (Mega turret):
Damage of the third turret become bigger, now it's equal to 5
Fire rate become much bigger (≈ 6 bullets/sec)
Third turret now have 150 bullets and reloaded after it's grown
New mechanics:
TimeSkip:
Click on the Space to make time flow much faster. Be careful, you can not do anything while standing in timeskip. Timeskip also gives you little bit blood(0,33 blood/sec)
Graveyard:
After death all enemy become a part of your background(this mechanic can become much cooler in future)
Taskbar:
If you click on the Tab button, you can see what kind of task you have right now
Enemy:
Changed Enemy sprites
Changed Some colliders
Mix waves with both types of enemy
Waves become much easier at start
Enemy now have a Particle System
Small changes in gameplay:
Canvas layers repaired
Scar system is disabled
Sprint now costs 150% more, but it's faster little bit
Files
OverHeal 1.1 29 MB
WebGL.zip 11 MB