Devlogs
Update 0.3.1 released
Update 0.3.1 is launching and can now be downloaded from the game's page! Note that this update is mandatory for online play.
[MAJOR CHANGES/ADDITIONS]
- Added a new mechanic: the ENERGY GAUGE.
- This new gauge is located next to the health gauge. It starts full and refills overtime if not full.
- This gauge can be used to perform certain moves, depending on the character. If it's possible to use any of these moves, the gauge will be cyan; otherwise, it will change to dark blue.
- Zero currently doesn't have access to the energy gauge: this is an intentional game design decision.
- Every character now has two taunts instead of one: the normal one, and an alternative taunt that can be done with up+taunt.
- Zero now has a new normal taunt, and his old taunt has been moved to up+taunt.
- Harpuia keeps his existing taunt as his normal taunt and gains an alternative taunt on up+taunt.
- Initiated a major visual revamp of the game menus.
- Keep in mind that this revamp isn't definitive and that there is still work to be done in that domain.
- Added "Score" and "Goal" HUD counters in the top-left of the screen, which display the player's current score and the score required to win.
- Revamped nearly every single one of Harpuia's alternate skins, props to developer "Bozo".
- Several memorial statues of the late Jape (more widely known as Travon "Traweezie" High) have been added to maps of the game.
- There exists a certain special interaction with one of these statues, can you find which one?
[BUGFIXES]
- Fixed Rakusaiga sparks not appearing on jump-through platforms/the resistroof elevator.
- Fixed Rakusaiga sparks not being spawned if Zero landed on a specific frame.
- Fixed Harpuia's wall slash to wall slide transition not functioning properly.
[BALANCE CHANGES]
{Zero}
- Increased Hyougetsujin (down+attack on the ground) damage from 2 to 3.
- Reworked Zero's Rakusaiga (down+attack midair).
- Players can be hit only once by the same Rakusaiga attack.
- Down thrust hitbox now follows the user.
- Removed the 1-damage hitbox at the very beginning of the attack.
- Increased Rakusaiga startup.
- Rakusaiga sparks now dissipate.
{Harpuia}
- Harpuia's airdash has been replaced by a new, unconventional airdash.
- While this airdash goes downwards at the beginning (making it harder to use in short hops), it offers far greater mobility.
- Added the V-Dash technique, an upward airdash that can be performed with up+dash in the air.
- Harpuia can airdash or V-dash a second time in a jump at the cost of 5/16 energy gauge.
- Harpuia now runs and dashes slightly faster.
- Slowed down Harpuia's dash slash to make it distinct from Zero's.
- Harpuia can now use his standing attack while crouching.
[MISC CHANGES]
- Harpuia's taunt now produces a unique sound effect.
- A few of Zero's animations now have additional frames for animated hair.
- Recolored Rakusaiga sparks to be accurate to the original game.
- Harpuia now has new crouching and jumping/falling sprites.
- Altered the frame order for Harpuia's walk animation.
- Made a few centering adjustements to certain sprites (most notably, Zero and Harpuia's walk anims).
- Changed the loading screen sprite.