itch.io is community of indie game creators and players

Devlogs

v0.1.0 Released (MEGA update, get hyped)

Inscryption Multiplayer [Fangame]
A browser game made in HTML5

v0.1.0 is out!

Looking forward to spending an hour writing these patch notes...

Featured theme (4th screenshot) is "One Dark Pro" by KhanFG

  • New Features
    • Completely new Lobby UI
    • Custom Rulesets!
      • Players can use a custom ruleset to change the balance of the game
      • Both players must use the same ruleset
      • Each ruleset has its own list of decks
    • Remote Multiplayer without needing to use the terminal
      • This makes the previous remote multiplayer guide outdated
  • Balance Changes
    • Black Goat is no longer rare
    • M3atB0t and Bloody Vessels
      • Now have sigil "Sacrificial Substitute"
      • Behaves similarly to "Worthy Sacrifice", but provides 2 blood on sacrifice instead of 3
      • Since these cards are both easier to play and more generic than Black Goat, their effectiveness was reduced. This change should also help 2 blood cost cards see more play
    • Stim Mage
      • Stim Mage's ability (Stimulate) now costs 4 energy per use.
      • This is to prevent it snowballing too quickly, as was an issue in the last few patches
    • Edaxio's Vessel
      • Energy cost no longer decreases after playing one
      • This allowed playing the last 2 vessels in a single turn, which was too strong
  • Parity Changes
    • Conduit effects now apply to the whole circuit (Thanks, EternalHours!)
    • Cards with the "Guardian" sigil will now move in front of cards spawned by effects (e.g. L33pB0ts from Factory Conduit) (Thanks, Gold!)
    • The first person to dm me "Opossom" gets to pick the next profile picture for the lobby
      • Claimed by SYNTHIA_2000, followed by Syntaxevasion, Flare, Desaft, and zpan0317 in order
      • SYNTHIA_2000 spelled Opossom wrong, so Syntax gets to pick the picture
    • Sharp Quills will now loop until one card dies if a card with Sharp Quills attacks another (Thanks, Flare!)
  • Bug Fixes
    • Edaxio's Vessel now wins you the game when you complete its win condition (Thanks, Flare!)
    • Theme editor can now change colour of unhammerable cards (Thanks, Garf!)
    • Active sigil button colour is now the same as the card background (Thanks, KhanFG!)
    • Fledgling now correctly sets health of evolved card (Thanks, BishopAdams and SYNTHIA_2000)
    • Fixes from Pre-release
      • New lobby background can now be customized in themes (Thanks, Desaft!)
      • Multiple copies of rare cards can no longer be drawn (Thanks, SpelunkyGuy101!)
      • Profile pictures now work again (Thanks, Desaft!)
      • Correct deck is now used in duels (Thanks, Desaft!)
  • Other changes
    • Deck editor now verifies decks on load
  • Known bugs
    • Sometimes your opponent has 8 cards in hand on round start.
      • This is a purely visual bug, and does not affect gameplay
      • Will be fixed as soon as I can find out why it happens

Files

  • Inscryption Multiplayer (Windows) 51 MB
    Version 0.1.0
  • Inscryption Multiplayer (macOS) 65 MB
    Version 0.1.0
  • Inscryption Multiplayer (Linux) 52 MB
    Version 0.1.0
Download Inscryption Multiplayer [Fangame]
Leave a comment