Posted July 17, 2018 by Jingcheng_Yang
#Development
DEVELOPMENT NEWS
It works similar to the infantry production camp, but it has no production time, only the time it takes is for a landing ship to send the vehicle, which has to be done in an orderly fashion, so if you want more tanks in a short period of time, try build multiple of these.
If you place them somewhere boats cannot reach (why would you do that?), the landing ship will find the nearest shore and land the vehicle.
IMPROVEMENTS
Other than that, I have improved a lot on the AI, I'll briefly list them here:
Btw the material of the water is the improved low-quality water shader.
I have been testing with M16A4, and made a pretty cool image for it (probably using it for the next version of thumbnail & banner), which is the image on the top so I won't be reposting it again.
Vehicles did not receive alot of changes but I am aware of rotation bugs and I am going to fix them very soon. Bombers have a more accurate bombing when your computer lags.
COOL STUFF
I've been working on a rough environment and UI for the scene where you customize all the cool stuff for your troops from infantry to tanks. Which will release with the tech tree, in-game cash system & weapon support.
Hmmmmm, what's that air-craft carrier doing there?
Additionally, tactical abilities such as healing, special units such as medics, snipers, more vehicles such as the LAV (in testing mode) will release alone the other mentioned above in Beta 02, which you can expect around late August or early September.
FUTURE
Well, I would talk about some of the future plans:
Well, that's all for today, I hope you enjoy the current game and hopefully follow the future developments and updates.
Jingcheng Yang.