Devlogs
day 2
A summary:
- implemented a shop
- added training room with placeholders
- added cafe with placeholders
- a lot of pixel art sketches and placeholders
- fin:
- Maroon's walk cycle sketch placeholder
- resized Maroon's face icon
- to-do:
- redo Maroon's face icon art (the pixel dimensions are too small)
- Moth pixelart bust for the intro scene
- pixel icon for KYD-specific items (currently using placeholders for now)
Next:
- random encounters to battle villains
- think about gameplay introduction/tutorial
- sketch location plan