Posted August 02, 2022 by hanmin
I'm not exactly sure what these should be called, but for now we're calling them barriers. I was inspired by Candy Crush's mechanic where there are immovable blocks you have to clear by clearing candies nearby.
This is the last major feature / design change the game is going to have before polishing. This last feature finally gives a goal and a win condition for the rest of the higher levels.