Posted August 02, 2022 by Ove_frode
With this devlog, I will showcase the tutorial work alongside the week three self-study work.
The first Tutorial work was to add our barrel created in week one self-study and add a simple model from online, so we know how to add models from online and populate our scene. The model I chose to download to add to the unity was a tent one that inspired my model of a goblin from week two of self-study.
<Tent, Hut of the barbarian hunter Low-poly 3D model 3D model by Zaryov1, https://www.turbosquid.com/3d-models/hut-of-the-barbarian-hunter-lowpoly-3d-mode... >
As you can see, my goblin goes between the idle and waving state when using space. We also need to add movement to the character.
As you can see, the movement script is relatively straightforward, and the animation of walking isn't yet implemented as I have been able to make it work. Just not happy with the results. We were then tasked with using Unity Events to trigger the "door" to "open".
Now for the terrible walking animation...
As you can see, some issues with the neckless and loincloth falling show you that it is a full moon tonight.
Now with all the tutorials, devlog court up lets me share the module 3 task. This week we were tasked with learning to create terrains and the use of making meshes with ProBuilder. For this task, we were also told to showcase our Tourist attraction. So for this, I had the brilliant idea to challenge myself with recreating the terrain of port Arthur.
Reference Image <https://www.alamy.com/aerial-view-of-port-arthur-penal-colonytasman-peninsula-se...>
For the lake, I used the method shown in the video below. This might not be the best way of doing the task, but I found it relatively easy to follow and had a good result. However, the method might need to be changed a little for a game-type build. It is a quick and easy way to get the water effect as a visual and game placeholder.
<River and lakes, How to Creates River and Lakes to your Terrain in Unity! Ep#3, by KaiJPR, viewed on 29/07/2022>
Now that I have gotten my references to, let's get into the meat of this week's task.
Here is a side comparison of the terrain of port Arthur. I tried to get the trees, water, paths and grass as close as possible I didn't put any of the asphalt roads in because I didn't think they were as crucial for this. After this step, I used the ProBuilder to add the other buildings in the references photos.
At the moment, I have still yet to work out the different types of buildings, so they are placeholders. At the moment, all different shapes and sizes, as best as I could match up from a birds-eye view, I have still yet to look into designing each building.
The view of the water from the perspective of a little green goblin.
And to showcase the colliders of my buildings and forest. Sadly since I changed my camera to the third person, I have run into some animation issues where the camera likes to go inside my poor goblin, so as of right now, he is stuck gliding around until this problem is fixed.
That's all for this week. I have a few more things I could share; however, they are still in working progress
Until next time.