Posted August 01, 2022 by ScoutSpark
New version has finally come! it has been a while. some tasks have become complicated.
The main objective of the update it is rework the controlling system, making it easier to handle and some important visual improvements: the Shader Cartoon has been re-done and the Player 3D model its totally re-done.
New controlling system:
* The basic attack for both weapons is now triggered with just one button.
* Now the weapons have only one skill to trigger.
- New shield system
* The green shield has been removed.
* The simple enemies that triggers green bullets has been removed (Bosses could shoot them)
* Energy mechanic per shield. Each shield has its own energy, when it runs out the shield will be deactivated. Then the shield will need at least a third to be activated again.
* The shield recharge its energy over time, only if it is deactivated. Otherwise will be drained over time.
* Each time a shield it is activated will consume a third of the total energy.
* You can deactivate a shield manually
The controlling changes are specified on the How to play section in the Main Menu.
Other...
* The second phase of the boss now has lower health.
* Small adjustments to the in-game HUD.
* New rigged player ship. (animations have not been added yet XD)
* Player and enemies new cartoon graphics.
* New player shader dissolve effect when destroy.
Thanks for playing!