Posted August 01, 2022 by UltraGearGames
An update for Sumo Cars 2 has been released!
Changes in version Alpha 0.3.1 include:
—–ADDITIONS—–
ADDITIONS - GAMEPLAY
• Added checkpoint visuals • Added speed-dynamic FOV change maximum • AI opponents now choose a random transmission • Added new background gameplay soundtrack
ADDITIONS - USER INTERFACE
• Added visual representation of stats affected when choosing upgrades in Vehicle Selector • Added Help screen to Vehicle Selector • Added lowpass filter to muffle music when pausing the game • Vehicle Selector now opens with last selected car (‘Serpent’ if no car was chosen prior) • Added new background soundtrack to Vehicle Selector (Thanks Bitowsky!) • Added text to update checker • Added drop shadow to current gear text • Rewritten script which controls vehicle statistics in Vehicle Selector to be more robust
ADDITIONS - MAPS
• Added cubemap reflections to all levels • Added UltraGearGames poster to Vehicle Selector scenery
ADDITIONS - VEHICLES
• Added particle effects representing car condition • Overhauled system of shifting sound effects • New crash sound effects • New shifting sound effects • Shifting sound effects are now randomly pitched • Added reverse lights
—–CHANGES—–
CHANGES - GAMEPLAY
• Improved Sumo mode AI • Tweaked AI behavior • Lowered crash speed threshold for when car engine can get damaged • Engine oil leak now occurs if engine is already damaged when reaching critical car condition • Spectator Mode now ends when the last AI car remains instead of none • Lowered base camera sensitivity
CHANGES - USER INTERFACE
• Audio settings changes are now applied automatically upon changing a slider • Lowered default music volume • Pause menu now has a cooldown on when it can be re-opened • Vehicles are now sorted by Class Tier instead of Performance Class in Vehicle Selector • Updated credits section
CHANGES - VEHICLES
• Reduced global vehicle drag • Replaced explosion particle • Increased car explosion sound volume • Increased manual transmission shift time for ‘Starlight’ • Made deformation softer for car ‘Revenant’ • Replaced engine sounds of ‘Serpent’ and ‘Starlight’ • Lowered idle RPM for car ‘Revenant’ • Increased volume of engine sounds for ‘Starlight’ and ‘Leopard’ • Adjusted rear light positions of ‘Oracle’ • Increased volume of crash sound effects • Crash sound effects are now more 3D space-oriented
CHANGES - MISCELLANEOUS
• Redesigned AI health bars • Replaced impact sparks particle • Upgraded Unity Engine [2022.1.5f1 -> 2022.1.9f1]
—–FIXES—–
FIXES - GAMEPLAY
• Fixed an issue where music would not continue playing after entering spectate mode from the Race finish screen
FIXES - USER INTERFACE
• Fixed an issue where music would get much louder upon pausing the game • Fixed an issue where the Pause Menu’s Restart button did not fade out correctly
FIXES - MAPS
• Fixed missing collision on lights at start line on Race map ‘Umbra City’
FIXES - VEHICLES
• Fixed an issue where the AI version of ‘Revenant’ would react to forwards/backwards suspension movement inputs from player • Fixed an issue where the AI version of ‘Revenant’ would never choose different tires • Fixed an issue where the AI version of ‘Revenant’ would have player-selected ‘Revenant’ upgrades assigned • Fixed an issue where the rear light flares would not be visible on ‘Zeal’
FIXES - MISCELLANEOUS
• Fixed an issue where songs would sometimes play multiple times in a row