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Armor Havok Optimization Update

Armor Havok
A browser game made in HTML5

So after testing a few things i have noted that the use of shaders on a tilemap can tank performance for web builds and this seemed to be the main cause of the performance issues on the jam version of the game. This should be fixed with this update hopefully.

Again like last update no real changelog as there is only a change to optimize how the game runs, here i replaced the shader colorized tileset with one per level manually colored tileset, i've also changed said colors a bit to help the actual collidable level pop a bit more agains the background layer.

Now i can work on some gameplay changes from gathered feedback during the jam and flesh this game out a bit more before moving onwards :p

So that's about it for this update, hope this will make a better experience for some of you who had performance issues with the jam build.

Untill next update, cheers :)

Files

  • AHVK_Post_Jam_Optimized_V3.1_Pxlmw_Browser.zip 10 MB
    Aug 01, 2022
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