Posted July 16, 2018 by puddledockgames
#lvlDown #procedural-generation #action-adventure #retro #rogue-like #rogue-lite #strategy
It's update time!
This week's update brings a whole slew of new enemies for you to bash with your hammer. We've also added some new tiles for world generation. Both things help to increase the difficulty of the game yet again. You'll even notice there is now an extra level to traverse before reaching the big baddie at the very bottom.
Unfortunately due to new inventory items being added and shuffled around, save files for games currently in progress won't work. I mean...they should still load, but your inventory will be all donked up. This will be the case for most updates, but it's just an opportunity to start fresh and put your knowledge of the game to the test!
So here's the breakdown on the changes:
Each of the new enemies deal different amounts of damage, so remember that you can Middle Mouse Click or hover the mouse over an enemy and press SHIFT to view detailed information on any life-form in the world.
We'd love to hear what you think of the game--the good and the bad. Is it too difficult? Too easy? We're constantly tuning the game and trying to balance as new enemies are introduced. So let us know what you think on the Puddledock Discord or in the Community Forum below.