Devlogs
General Update 07/31/2022
General Update 07/31/2022
Simplified resource acquisition dramatically to improve the gameplay experience
and reduce frustration surrounding worker pathing. This incidentally leads to a
significant performance improvement.
Gameplay Updates
- Removed Zen Garden
- Removed Windmill
- Removed Feeding Pit
- Increased time required to turn in resources from 1 second to 6 seconds
- Workers can now turn in resources from anywhere, rather than having to go to a particular building
- Switched maps
- Workers are now more expensive to upgrade (5/10/15/20 -> 5/20/40/80)
- Area reinforcement will only apply to wave attack targets (excludes trees, rocks, corpses, etc)
- Grave Keeper Surveying upgrade now applies for 8 seconds (instead of 5)
Bug Fixes
- Fixed a rare crash when triggering area reinforcement
- Fixed upgrading units sometimes bleeding over into other units