Devlogs
Day 5: One point perspective
Posted July 16, 2018 by Munro
Daily Update:
- Can you tell the difference? I don't really feel like redrawing all the sprites for every facing so they're just going to always face towards you. It's also just compressing at different distances, which I could do smaller versions but again, lots of work! I could also render the screen at higher res even though that's a bit cheating. I might justify it by making all the sprites still conform to the general sizing.
- Started to sketch out the combat system, worked a bit on a range system.