Posted July 30, 2022 by kgm
#news
I have been working on a new Satania skin for quite some time, and the limitation of Castle Game Engine (CGE)'s Spine runtime implementation prevents me from making a lot of advance animations. So in past month I have been working on an official Spine runtime component for CGE, and this update is the fruit of past month's works!
Hopefully with this update now I can continue work on new Satania skin without having to worry about compatibility & limitations.
For anyone who's interested in CGE's official Spine runtime component, here's github repo: https://github.com/Kagamma/spine-runtimes/tree/castle-engine