Devlogs
Couple of bugfixes
Changelog:
15.07.18
- Skills SHOULD stay after ascension. But the upgrades shouldn’t reset, I believe I’ve fixed that now.
• Spells should now reset Cooldown on ascension.
- Fixed infinite spawn after ascensions
• Turret setting to only attack at fulll capacity will actually work now. Forgot to implement that
- If a selected meteor is destroyed it shouldn’t crash the game anymore.
• Correctly display lvl needed to ascend.
- Added setting to stop background from spinning.
- fire rate and damage were not correctly reset to their starting value.