Devlogs
Version Update: 1.46.3 -> 1.49.3
Hey all,
This update is a culmination of a number of smaller updates I've done over the past few months! Nothing super crazy, minus one bug fix. The most notables changes include a major bug fix to hit detection and some balance changes, but here's the collective details for y'all:
- Fixed Miss Protection
- Lowered Floryn's per-turn HP regen to 15% (was 20%)
- Updated NWJS internally
to improve performance on low-end machines (if you have a profile complaint, you can safely ignore it)
- Sluggers now hit less frequently, but hit more heavily
- Sluggers now have a base attack of 40 (was 30)
- Scorpeon can now use Rend
- Porkupikes now have a new ability: Bulwark Barrier
- Bulwark Barrier will create a barrier for each member of the enemy party that will significantly reduce the damage of one attack
- Harpys have had a number of their stats adjusted to intended values (they were previously unitialized, woops!)
- Fixed a bug where the game's graphic thread would stop rendering updates, but the rest of the game would continue
- Lowered minimum encounter rate to once every 80 steps (was 40)
- Added a new overlay to the Graveyard Grove to help enhance the a e s t h e t i c
- Fixed an issue where a portal was invisible inside of the Corrupted Castle
- Fixed an issue where the name card of the Corrupted Castle wouldn't appear after the first entry into the dungeon
- Adjusted the optimal completion path for the Lost Caverns due to player feedback
- Adjusted the drop rate of Legendary (Orange) quality gear due to player feedback
- Addressed an issue where players could somehow offset their current Oasis state
As you can see, these collectively make a bigger change than they do individually! Hopefully you guys will enjoy these changes, and feel free to continue to send feedback for what you like/dislike. More data is never a bad thing!