Devlogs
Post-Jam Update: v1.2.0
I've spent the past while after the jam updating the game based on user feedback. This will probably be the last update I add, but if you have any suggestions feel free to add a comment. Also, the reason it's v1.2.0 is because v1.1.0 was finished during the jam. You can play that version on the github page.
Changelog:
- Made the game open source! View it's github here
- Levels now have timers
- Fixed
one of the issues with enemy sightlines - Fixed issue where snipers had terrible vision
- Made the carbine burst fire
- Added some lighting and post processing
- Made snipers shoot faster
- Made sniper bullets travel faster and hit harder
- Added particles for the explosions
- Removed level exits, instead having the player press "E" when all of the enemies are dead
I added aim assist (don't tell anyone)
- Added teleporters
- Added doors
- Added buttons
- Added volume sliders
- Added 3 more levels
- Removed the last level
(it was garbage)
Files
dodge-roll-html.zip 11 MB
dodge-roll-linux.zip 24 MB
dodge-roll-windows.zip 21 MB
dodge-roll-mac.zip 39 MB