Posted July 27, 2022 by ironwood22
#update #bug fixes #features
Features:
- Rounds now have a timelimit (60 seconds). The character with the most health wins if the timer runs out. If both players have the same health, an additional round is fought.
- The Parry was far too weak and lacked feedback when blocking bullets. Parrying bullets have the added benefit of regaining one dash back and extending the parry by .07 seconds (per bullet blocked).
- Parrying has a sound and visual indication when successfully blocking an attack.
- Reloads have been sped up across the board to increase game speed and improve game feel.
- Basic dynamic music system added.
- Training mode now has a stun and juggle threshold UI to track build-up on the punching bag.
Bugs and fixes:
- Fixed bug where you could speed up or slow down your forward charge during a melee.
- Fixed parry effect not resetting on a new round.
- Fixed animation cancel into attack moves.
- Reduced the likelihood of AI freezing in place or moving in one direction.
- Fixed bug where meleeing and parrying at the same time would lead to freezing of character.
General:
- Updated visual effects.
- Updated soundscape.
- Updated font for hud.