Devlogs
Post-Jam Update!
We've worked on some of the things we couldn't get to during the Jam! Here's what's changed!
- Timer/Score counter added
- Added some new VFX
- Halved effect of fire
- Stages can be now made using CSV (see discussion board for guide)
- New sprites foe enemies and three new enemies added
- Polished enemy & dice spawn
- Added new platforms & backgrounds
- Added Bumper obstacle
- Added Pipe obstacle
- Added Bomb dice
- Added Snake & Ladders dice & platform
- New title art
- You can now throw with the same button you use to grab dice
- Increased dice pickup range
Bug fixes
- Fixed Voice Actor setting displaying Type A
- Fixed missing game over menu in Versus
- Fixed dice wouldn't reset its "pop" countdown on reroll
- Fixed aim would reset in controllers if you stopped moving
- Fixed some buggy collisions