Posted July 26, 2022 by RedSparrow
#Devlog
Hey everyone,
As I'm still updating the dialogs (I have more than 70 NPC - some new that I just created - to update with the new dialog tree), I wanted to share with you some gameplay impact that the new system will have.
This sound first like a cosmetic and immersive change, but I also integrated core gameplay element to the rewamp :
The main idea is that in public, you're either clean or diapered. Of course, there will be later stages when I can inverse this and promote diaper-pantless state. For now I'm just trying to build coherent interactions where you can't just run around naked and nobody's around are reacting.The idea is that your actions matter and will have consequences.
On this side, I also began to design a reaction bubble. The idea is that some NPC will pop a random text when you're near them in a special state (naked, visibly diapered...). The idea behind is later on to link that with some event, like an NPC guiding you to a place to change if he see you having an accident. I'm still prototyping this and it will need heavy improvement, but the foundation is here.
Lastly, as many have suggested it,I made an overflow limit to diapers. The simple diaper will leak after 3 accidents in it for example. If a diaper leak, it will flag you as if you had an accident without diaper...and so NPC will react accordingly. With the change made to the food system, I think the core gameplay loop is a lot more cohesive now.
That's it for now about all the systems changes! Next time, I'll talk about new content.