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Minor Post-Jam Update

Dice Shot
A browser game made in HTML5

The GMTK Game Jam's review period is up, and people are starting to update their jam submissions. I don't usually like updating my jam games, as I usually design my submissions to be self-contained, and not really open to significant content changes. However, I felt it was worthwhile to make a small change to my submission this year.

A few comments in the ratings page mentioned some issues with the dice physics, including one report that may have been from the die falling through the floor. To try and prevent such issues, I went and enabled "Continuous Collision Detection" on the dice in the engine. This is just a one-line change to the source code, but it should improve the physics of the game. (It's usually not enabled by default because it's more computationally expensive, but for a single object, performance should be a non-issue.)

I doubt anybody is still playing this game, but if you are, feel free to let me know if you still run into issues after this update.

Files

  • DiceShot-Windows.zip 13 MB
    Jul 26, 2022
  • DiceShot-macOS.zip 26 MB
    Jul 26, 2022
  • DiceShot-Linux.zip 14 MB
    Jul 26, 2022
  • DiceShot-Android.zip 40 MB
    Jul 26, 2022
  • DiceShot-HTML5.zip 3.8 MB
    Jul 26, 2022
  • DiceShot-Source.zip 31 kB
    Jul 26, 2022
Download Dice Shot
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