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DevBlog #6 - The inspiration is blowing in the wind

MechWorld
A downloadable game

Ztif

I've mostly been polishing up the first map, or rather the "game's world" this week, trying to make it feel more alive and interesting. This is important not only as a purely visual, screenshot gimmick - but more so because we're really trying to create a game and a concept that sets different player archetypes up against each other. For the players who are into exploring the world and go out looking for rare loot, hidden storyline elements and interesting new areas, the world needs to feel right as well as an exciting place to explore. Even in the seemingly vast and rather empty procedurally generated areas.




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