Posted July 25, 2022 by shuffle8
Hi everyone!
After going over a few ideas and getting some super helpful feedback from the community, I'm excited to share that I'm now officially working on v2.0.
Each time I get to work on this version, I'll be sharing with you all the progress I make right here, so if you're curious just follow my page, get comfortable and enjoy the updates.
Today I didn't have too much time but I insisted to get at least one thing done, and that thing is ammo limitation mechanic. This mechanic basically consisted of 2 things I implemented in the game:
The work on this didn't take too long since the way the ammo bar works is pretty similar to the health bar. Anyway, as simple as it was, I think this already adds an interesting challenge to the game. After all, every shot counts!
Seems like today I had a bit more time so I decided to focus on adding some of the stuff I didn't have enough time for during the jam itself. Here's what I got done:
*Thank you KANAMedia for suggesting item 3 and 4. It's a simple solution with a very significant impact to gameplay!
I think the work rhythm today was really good. Didn't come across anything too complicated and I was happy to get so many things out of the way. I'm super excited for the next time I have a moment to work on this project because more new and cool mechanics are on the way :)
Today I felt like adding a bit more touch ups to enemy as well as work on a new mechanics: