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Post-Jam #1 - The Clarity Update

Wisps
A browser game made in HTML5

GMTK Game Jam 2022 rating period is over, so time for some updates!

I don't normally do a lot of updating for my games post-jam, but I was really happy with this submission. And I got plenty of useful feedback. So here are my planned updates for the game:

Update #1 - The Clarity Update - updating general feedback and usability on the game

Update #2 - The UI Update - updating the general layout and flow to better suit the game

Update #3 - The Graphical Update - updating sprites, buttons, and more to clean up default Unity assets and bring in more cohesiveness

I hope to get these out in the next week or so, but wanted to start with something for the handful of folks that provided feedback and were looking forward to a cleaner, more complete experience. 

Here's a list of my total changes:

  • John provided an updated music track!
  • Removed Wisps being useable as wild resources - it was a confusing and unclear mechanic!
  • Resized game to fit smaller screens more easily
  • Action slots now dim if they're invalid placement options when you grab a die
  • Added shooting bits to help draw attention to resources gains and expenses
  • The text showing each die's min and max now briefly emphasizes when changed
  • The roll button has been reworked to be contextual and remind you what you still need to do before rolling for the next round
  • Fixed infinite resource bug!
  • Expanded area on action card where the game will accept placing a die

Files

  • Wisps v1.10.2.zip 9.6 MB
    Jul 25, 2022
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