Posted July 25, 2022 by Commander Rad
:: BnB ::
dev :: Commander Rad
tools :: Love2D, Maya, Blender, Spine, Photoshop, Illustrator, Zeplin, QGIS
web :: twitter.com/GamesBreakfast
progress ::
+ Road tile decal set approaches finalization, normals are done as well
+ Road tileset rejigged to be rotated by 45 degrees instead of only 90 degrees. Reducing the tile count a bit. (pic)
+ Tile decal UVs shrunk so that the textures could be rotated 45 degrees
+Tile transitions improved
+ Node csv importer completed, which also functions for any entities
+ Node csv import functions added to both the map creation and map editor interfaces
+ Node csv import condition functions added. When placing nodes, it can detect what type of tile its on and place the correct node accordingly.
+ Map creation issue where tile types are limited to 4 in each chunk fixed
+ Tile and tile decal roughness and metalness values added. This takes place of roughness and metalness texture maps.
+ Exploring what types of tiles are needed for certain biomes for map generation.
+ Gonna start pumping out maps like crazy soon.
+ YouTube channel soundtrack playlist is here:
+ Version 0.06 released and is available here: https://balancedbreakfast.itch.io/bombs-and-bullet