Posted July 25, 2022 by Backbone Studio
#unity #low-poly #shooter #rougelite #singleplayer #isometric
Hello insurgents!
Backbone Studio development team here. We are here for you to bring you our new patch to System Breakdown. Our first big patch 1.1! 🥳. Here is a summary of what the new patch will bring to the game:
New Arena - Roadside
One of the special forces of resistance spotted that from the west side of the city a big wave of robots was recently stationed. They seem like they’re regrouping near the destroyed highway. Strike them first before their group gets even bigger.
New canals location
After a huge battle on the east coast, the new way to transport supplies for the resistance is open. Use it to strike back the USSR even harder.
New Animations
To bring more variety to the game we’ve added new player animations to hub locations. We hope you're gonna like it.
Improvement in shooting system
We hear your feedback and we want to make System Breakdown as good as we can. So we decided to remove one of our shooting mechanics to make it easier to play. We are talking about bullet spread mechanics. Now the player is more accurate with his accuracy.
Improvement enemy scaling system
Similarly, we looked at the enemy scaling system in our game and we decided to make it more clear to the players. Now enemies' health and damage will grow with the stage you completed, not with level you have.
Minor changes and improvements
Thanks for all your feedback and support. We appreciate it. Those of you who are still not familiar with our game check it out: https://backbone-studio.itch.io/system-breakdown.
See you back on the frontline, insurgents!