Devlogs
Weekly Update #39 - Bugfixes, again
Just came back from a little trip to the capital, in time to work on more bugfixes for Seed of Life, especially related to the third cutscene of the game (codenamed Exposition). I realized after a few playthroughs, that Raven’s model was in dire need of cleaning up, and so I also took the opportunity to re-animate it. Here’s the full list:
Content
- Bugfix: Raven’s model had topology issues, and clothing was buggy.
- Bugfix: Re-animated c3 for the new model.
- Bugfix: Enemies and objects that hit the ground no longer push other entities below terrain.
- Bugfix: When the player was being grabbed and thrown by an enemy, sometimes they would get stuck.
Work in progress
- I am still working on the second level’s theme
- I started working on a climbing mechanic. I’ve made substantial, but it’s not quite finished yet.
Objectives for next update
- Finish working on the climbing mechanic
- Continue working on the second level’s theme and design