Posted July 22, 2022 by CodyBrealey
Fixed a bug causing projectiles and other objects to act faster/slower/wierdly when the game is played on varying levels of system. Turns out I had a lot of things running on the Unity void Update() function that should not have been, resulting in framerate deciding how fast projectiles should move and things like that. I have now moved these to void FixedUpdate(), so that should fix it.