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Devlogs

2022-08-11: Deathmatch

Imperium Scenario System
A downloadable game for Windows and Linux

This major update marks the launch of the system’s newest scenario, deathmatch. The deathmatch scenario pits the player against an adjustable number of bots, each of which are hostile to the player and other bots. Weapons and health will spawn randomly around the map, and player/bot scores are viewable via the scoreboard (tab key).

In addition to the new scenario, there are a number of changes/improvements included in this update. Refer to the full changelog for details.

Full Changelog


Added

  • Deathmatch scenario.
  • Spooked status to survivors in Zombie Onslaught scenario. This status occurs when the survivor takes damage from the player but cannot see the player.
  • New pain and spooked dialog sets for survivors.
  • Setting for enabling/disabling the minimap.
  • Settings for changing the opacity of minimap details.
  • Setting for enabling/disabling decals.
  • Setting for controlling the maximum amount of decals allowed on the map.
  • Glow/rotating effect to weapons laying on the ground. This makes them easier to spot, particularly in Zombie Onslaught.
  • Textures for fire burns/scorching. This replaces the old functionality of changing the tile’s texture when burnt.
  • Logo icon to the main menu sidebar header.

Changed

  • Removed shotgun from player loadout in Zombie Onslaught scenario. The shotgun will now spawn randomly on the map with the other non-loadout weapons.
  • Weapon pickup sound now plays when player picks up or swaps a weapon.
  • Zombies in the Zombie Onslaught scenario will now be removed and re-spawned if they have not been visible on the screen or minimap for an extended period of time. This should help reduce the clumping/training issues that can occur in the later stages of the scenario.
  • Various improvements to map editor.
  • Various ui tweaks.
  • Fire now places a burn decal near it’s position instead of changing the tile’s texture.
  • The minimap now uses a sample pixel from each tile texture to determine what color to use when rendering tiles.
  • Made the background of the loading screen consistent with the main menu. Also added shadow to the loading screen status text.
  • Decreased the size of the player’s light source.

Fixed

  • The positioning of the army truck in the Zombie Onslaught scenario should now be controlled by the game seed.
  • Entities and effects spawning in the top corner of the map.
  • Ghost health bar being rendered in the top corner of the map.

Removed

  • Scoring system.

Files

  • Linux 57 MB
    Version 2022.08.11
  • Windows 58 MB
    Version 2022.08.11
Download Imperium Scenario System
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