Devlogs
v0.3a / Postjam Update
tfw new build visuals invalidate all old screenshots (heck)
v0.3a changes:
- Added new NPC, more progression hints
- Added intro text scrolling (also voice acted!)
- Added painted vertex lighting to first level
- Made jumping off ledges easier
- Made Wriggle slightly more patient
- Adjusted Reimu attack timing, sound effect
- Fixed health UI displaying incorrect value on load
- Fixed main menu not highlighting options with controller
- Fixed/adjusted various minor model/animation issues, visual details
v0.2a changes:
- Added new level: Hedge Maze
- Added tracking of time played and game clear status to save files (both are saved upon boss death)
- Added environment lighting and models, adjusted NPC AI to better hint at forward progression (also the SDM is now red)
- Added retro warble shader
- Adjusted enemy patterning, positions, vision ranges, model sizes
- Adjusted boss patterning, fixed talisman bullets not rotating
- Fixed jump sound playing midair and double-velocity-jump glitch
(sorry speedrunners)
- Fixed enemies seeing from their feet
- Fixed various minor animation issues