Devlogs
v0.2 Update
RPManiaA browser game made in HTML5
Posted July 21, 2022 by DSGuy02
#update
What's New
- Revamped the fallback system
- Incase anything goes wrong that causes desyncs and/or soft-locks inside or outside of a sequence, the server will emit a fallback and reset every peer back to idle state.
- Added visuals for POISON and DEFLEXION effects
- Implemented MP Costs System
- The MP costs for each character increases the more players are in a server.
- Implemented INCREMENTAL DEFENSE
- A player gains 1 defense per attack taken during a sequence.
- An effort to discourage targeting one particular player.
- The INCREMENTAL DEFENSE resets to 0 at the end of each sequences.
- Implemented SKIP effect
- causes the target to skip their turn.
- the current characters can't cast effect.
- Added x86 build of the Android port
Changes
- Massive character re-balance
- Jessie
- Buffed MAGIC from 35 to 36.
- Did some balancing with her stats and move MP.
- Mimey
- Nerfed MAGIC from 36 to 34.
- Nerfed Gun move.
- Buffed Act! move.
- Did lots of balancing with her stats and move MP.
- Rest of the characters
- Messed around with other character stats and move MP.
- When all the players have selected an Arena, the most voted one gets selected instantly
- Raised the upper and lower limit for every stat
- Reduced the scrolling background size in the menu and lobby
- Menu option button and Option back button are now aligned
- (PC) Changed fullscreen button from F4 to F5
- Moved the 4th player in each team down by 12 pixels in ResStreet
Fixes
- Fixed bug where support moves (such as healing) don't work on down players
- Reduced CONFUSION indicator is now shown
- Many more bugs/issues fixes
- Please report anymore issues you encounter!
Files
RPMania Windows v0.2 24 MB
RPMania MacOS v0.2 37 MB
RPMania Linux v0.2 25 MB
RPMania Android v0.2 33 MB
RPMania Android v0.2 (x86) 35 MB