Posted July 21, 2022 by StudioDaeera
BUGS:
➥Fixed bug which caused bosses not to be damaged when using Lucid Mode while fighting them.
➥Fixed bug which caused the game to soft lock when beating bosses and Lucid Mode ends at a certain time beforehand, messing up logic/event timing.
➥Fixed bug which caused Burai/Double's Lucid Drop Shots to disappear if the game was pseudo-frozen (being paused, temporary 'freezing', etc.)
➥Fixed bug which caused Lucid Drop Shots to drain enemy/boss/nightmare health when the game was pseudo-frozen while their hitbox was making contact.
PERFORMANCE:
➥Burai/Double's sheet for muzzle flashes has been further decreased in size/has had much transparent space removed.
➥VaporWAVesque's second segment parallax background has been combined into the stage sprite-sheet, lowering the total GL calls in that scene from 10 to 5.