Devlogs
PUM Revision 11
Hey everyone! Big release today, after further play-testing, refining, improving the Plot Unfolding Machine. Here the changes made:
- Simplified explanation of Game Progress and Plot Score (thanks 'Martin AKA Hedgewizard')
- Scene Designer now includes discovering enemy action repercussion and catching enemy taking action. This will help to make opposition, enemies and conflict more independent of our own PC actions. I rolled-back new characters showing up as part of the scene type.
- The Complication Designer now has finer granular targets (e.g. instead of just "Enemy" now you have "Enemy (known)" or "Enemy (new)"
- Further improved the oracles, for example "looks" oracle now has separate Area, Object and NPC descriptors, and a few improved descriptors on them.
Enjoy!