Devlogs
0.2.3- QoL improvements + more
It's been a really wild week for me personally so I'm a bit behind on updates. In the spirit of maintaining an active presence, I decided to go ahead and add a few of the new features I've been working on.
Added:
- Silos- explorable interiors for Farmstead locations, can be climbed to obtain loot.
- Climbing Skill- upgrading this new skill will allow you to climb certain obstacles in game with a passing skill check. There are only a couple of them at the moment so upgrade this skill sparingly as you may not use it a whole lot yet.
- New Dungeon Tiles- slightly more consistency and visual variety for dungeons. These still have a ways to go and are going to be the focal point of my next major update. I originally didn't intend to update them at all until I was finished with the new content but decided I may as well for better playability in the meantime.
-farmsteads can only contain one barn
-balanced loot system better so new weapons aren't constantly appearing
-some other minor things I can't recall atm