Devlogs
July hotfix #8
Long time no see. List of changes:
- You can now use custom-palettes for Fern.
- Fixed mech leg animations being weird(This code is still horrible but I'll never fix it lol).
- Fixed mech gravity and friction
- Reduced hook pull on enemy to 38%(It was really powerful before, enemies just had weird interactions with it, with those fixed the hook would throw enemies across the screen)
- Hitting enemies close to you works again
- Added some juice to hitting enemies
- Fixed some room transition bugs
- Removed rng with enemies charging speed(Enemies used to have 0 to 1 second delay on initial attack. now it's always .5 seconds)
Fixed some hook ailment issues
Improved performance a bit