Posted July 16, 2022 by Tower Shield
This was a overall change to the game. In the front maybe it looks the same, but on the back I made a small RPG like engine where the player has HP, time is actually a status. And you can apply status effects like slows , stuns, armor, immune. With that the skills changed and I created a system to handle them so that inside each turn the game has a lot of phases like: Answer > Result > HP Calc > Skill Activation > Status Effects Calc. And some of the spells can be active on click and others on the end of the turn like the Victory Rush that you can only get the heal if your answer is right. Thank you to TheGreenEagle to help me with the questions corrections and lore gaps. Thank you to dawn_of_wind for sending new questions. Thank you everyone for playing.